Triangles: 165.1k
Vertices: 86.3k
More model informationFirst time doing a Human Character. It was… challenging to say the least. Was fun tho. I learned a lot and now know what to avoid next time and what to tackle better!
The head is based on a concept by Ricardo Padierne Silvera: https://www.artstation.com/artwork/KrQBX4
Sculpted in ZBrush UV and Partial Retopo in Maya Texturing in Substance
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